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AR:
Could you explain more about index?
PE:
It is a bit like a footprint in the sand. Pull the foot away
and you know the foot has been there. But depending on the
weight, and the impact of the foot hitting the sand, et cetera,
there is always an index of force. If I take a clay ball and
I throw it at you, and I hit you with it, it is going to deform
you in a certain way. Computers have been able to simulate
how these types of forces deform things. That is what we are
trying to do at Santiago. What you see is the index of a throw.
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Richard Meier & Partners
Architects, Eisenman Architects, Gwathmey Siegel & Associates,
Steven Holl Architects:
Rendering, World
Trade Center site design proposal, New York City, December
2002 (above).

Eisenman Architects:
Model of Memorial
to the Murdered Jews of Europe, Berlin, Germany, 1998,
in progress (above and below).

Photos courtesy Eisenman
Architects
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AR:
What about architecture vis à vis the landscape? Isnt
the ground a neutral palette?
PE:
The ground is never neutral. There is always a figure/ground
dialectic. In Santiago, the ground is now figured, and figures
erupt out of the ground. It was impossible to do individual
buildings in Santiago, because they were part of a single
idea of landscape. If there were only one or two of the mound
buildings, they would have become expressionist objects. When
they are part of the landscape, they become something else.
AR:
The excavation of Santiago looks like an ancient city. It
is enormous.
PE:
That is true. The scale is that of giant earthworks. These
mounds are 60, 70 feet high. We cut 600,000 cubic meters of
rock material. We will be able to restore some of it to the
site when the construction is finished.
AR:
Could you have done your latest work without the computermerely
as plastic investigation? Is this science and other sorts
of human intelligence coming together?
PE:
First of all, there is no question that the Santiago project
is a response to Gehrys Guggenheim in Bilbao. It was
clear from the competition thats what the client wanted.
The people short-listed in the competitionRem Koolhaas,
Jean Nouvel, Daniel Libeskindare an indication that
they wanted something out of the ordinary. So Santiago was
an answer to Bilbao, but that response could not have been
made if we did not have the computer programs to generate
the kinds of superpositions that created a new form of built
landscape. Frank uses the computer to create icons; we use
it to make an index.
The computer is necessary, but the central
issue for me is philosophical: Jacques Derrida says that architecture
will always mean, and Rosalind Krauss says that architecture
will always have four walls. These two statements define
the metaphysics of presence in architecture. It is interesting
that Derrida questions the hegemony of metaphysics in philosophy,
but he seems perfectly content to let it remain in architecture.
In fact, post-structuralism questions the entire edifice of
metaphysicsexcept in architecture. The underpinning
of Western thought for 200 years, since Immanuel Kant, has
been based on an idealist metaphysics. On the one side there
is Gehry (the artist), and the computer. On the other, there
are ideas. I attempt to put those things together, along with
taking a risk, to challenge the metaphysics of presence.
AR:
OK. But back to the computer. What role does the computer
play in your creativity?
PE:
I do not use the computer. I do not even do e-mails. We have
a group of bright kids who know how to use these programs.
I set the theoretical premises. But we work back and forth
between the computer and physical models.
AR:
And do you really care if the spectator or visitor knows about
the ideasthe theoretical premisesbehind the work?
PE:
We try to find a way to capture in form something that is
not expressionism, but which has a density and layering of
ideaswhich causes information to blur and become
something elseaffect perhaps. Throughout history,
events have been determined by the difference between objective
and subjective reality. Subjective reality has to do with
spectacle and the media. It implies a passive condition in
the observer. Effects of the object become affects in the
subject.
The media distances you from experience.
What architecture does that media does not do involves the
body, the mind, and the eye simultaneously.
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