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by Jerry Laiserin, FAIA
The design studio, as physical place and pedagogical method,
is the core of architectural education. Ateliers clustered
around rue Napoleon in Paris defined the École des
Beaux Arts. The Carnegie Endowment report on architectural
education, published in 1996, identified a comparably central
role for studios in schools today. From programs, schemes,
and parti to desk crits, pin-ups, and charretteslanguage
and behavior learned in the studio establish the professions
cultural framework.
Advances in CAD and visualization, combined with technologies
to communicate images, data, and live action,
now enable virtual dimensions of studio experience. Students
no longer need gather at the same time and place to tackle
the same design problem. Critics can comment over the network
or by e-mail, and distinguished jurors can make virtual visits
without being in the same room as the pin-upif there
is a pin-up (or a room).
Virtual design studios (VDS) have the potential to favor
collaboration over competition, diversify student experiences,
and redistribute the intellectual resources of architectural
education across geographic and socioeconomic divisions. The
catch is predicting whether VDS will isolate students from
a sense of place and materiality, or if it will provide future
architects the tools to reconcile communication environments
and physical space.
With a little help from my friends
While shuttling between Harvard and MIT on Bostons
MTA Red Line subway during the 1980s, William J. Mitchell,
FRAIA, now dean of architecture and urban planning at MIT,
mused that the network linking the two schools computer
systems served as an electronic Red Line. By the
early 1990s, former students, collaborators, and admirers
of Mitchell began establishing trans-continental and transoceanic
Red Lines, inventing the ground rules for electronically
mediated studios as they went along. From 1995 to 1997, a
watershed in VDS evolution occurred in the academy, with publication
of experiences in overlapping studios among the universities
of Sydney, Tasmania, and Queensland in Australia; University
of British Columbia (UBC); Hong Kong (UHK), Kumamoto, and
Kyoto universities in Japan; MIT; the National University
of Singapore; Washington University in St. Louis; and the
Technical University (ETH) of Zurich, among others.
In 1997, Mary Lou Maher, Simeon Simoff, and Anna Cicognani
wrote a landmark paper and subsequent monograph, Understanding
Virtual Design Studios (Springer-Verlag, 1999), on VDS experiences
at the Key Centre for Design Computing, Faculty of Architecture,
University of Sydney. According to Dr. Simoff, whos
now at the University of Technology Sydney, VDS makes the
location of designers irrelevant
because the workspace
of the studio is distributed across the net. Designers are
able to enter the studio for interactive and noninteractive
sessions connecting to the World Wide Web, multimedia mailers,
and/or connecting to a video conferencing session.
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Photography courtesy
Dr. Jerzy Wojtowiczp
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| Architecture student Tom Carajevski
at the University of British Columbia presents his
design proposal to a critic at Kumamoto University
in Japan. |
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The design collaboration may be single-task, in which each
participant has his own view over the whole design problem,
and the shared conception is developed by the superposition
of the views of all participants, or multiple-task,
in which the design problem is divided among the participants
in a way that each person is responsible for a particular
portion of the design.
Similarly, communication may be synchronous, implying the
simultaneous presence and participation of all designers involved
in the collaboration, or asynchronous, in which designers
may work at different times, often on different parts of the
design, and do not require the simultaneous presence of all
team members. Asynchronous communication has modest
technical needstypically e-mail and file transfer protocol
(FTP)while synchronous communication imposes high bandwidth
and technology requirements for video conferencing, shared
electronic whiteboards, and specialized groupware.
Simoff observes that an ideal shared design representation
for VDS would incorporate the designers goals,
descriptions, reasoning paths in their design steps, partial
solutions to the design task, design communications, and information
exchange. But he notes that no CAD system or interoperability
scheme among CAD systems currently supports all these data.
Therefore, the typical VDS employs an informal hypermedia
approach, presenting information as text, tables, images,
3D models, animated images, and Web links to other information.
When implementing these principles, Nancy Yen-Wen Cheng,
AIA, who taught at UHK during the mid-1990s when VDS took
root there, favors structuring well-defined tasks and interactions
because of the difficulty of a true artistic collaboration
between people who have never met. In local projects
at the University of Oregon, where she now teaches, Cheng
observes, Where students can supplement mediated communication
with face-to-face talk, they see their contributions become
part of a useful repository. In remote projects, such
as a recent collaboration with the University of Stuttgart,
students see that though their distant peers may have
different values and approaches to design, many fundamental
aspects of the design process are unchanged around the world.
The enlarged pool of students involved [in a VDS] allows us
to identify different models of excellence. While face-to-face
interaction is more direct for conveying complex aspects of
architecture and urban design, even through the haze of the
mediated connection we get to glimpse a wider world.
At UBC, Dr. Jerzy Wojtowicz has been involved in VDS technology
since its inception and finds it no longer a big deal.
In a recent collaboration between UBC and Kumamoto University,
remote faculty critiqued student work synchronouslyvia
Microsoft NetMeeting, Cornell Universitys CUseeMe, and
Moro Labs Group Work CAD (GW-CAD, developed by Professor
Mitsuo Morozumi at Kumamoto)and asynchronously with
design software from Abvent (Artlantis), Adobe (Photoshop,
Flash), Alias|Wavefront (Maya), Autodesk (AutoCAD), autodessys
(formZ), Graphisoft (ArchiCAD), and Nemetschek (VectorWorks).
Wish you were here
The Las Americas VDS spans Texas A&M and universities
in Mexico, Argentina, and Chile, and combines lessons learned
from other VDS with some new twists. Like Cheng, Aggie
assistant professor Guillermo Vásquez de Velasco believes
the cross-cultural nature of VDS promotes questioning the
hundreds of default design decisions that our students make
during a semester. People with different backgrounds will
do things differently, and it is from that diversity of experiences
that the students can learn that every decision in the design
process is an opportunity waiting to be used. The virtual
design studio also is important as we train our students for
a global marketplace. Like Wojtowiczs students
at UBC, Texas A&M students can use VDS-specific tools,
including electronic pin-up programs that allow
the same Photoshop image files to be plotted out for real
pin-ups and published simultaneously in HTML format for virtual
pin-ups on the Web, without duplicate effort.
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Image courtesy Texas
A&M University School of Architecture
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| The infinity room involves
building studios in different locations equipped
with floor-to-ceiling rear-projection screens, computers
and video equipment to create life-size images. |
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Dr. Vásquez de Velascos innovation in VDS is
the Infinity Room (see illustrations below), which creates
the illusion that studios hundreds or thousands of miles apart
are just opposite halves of the same room. This logical extension
of VDS technology into the realm of simulation or telepresence
increases psychological engagement in the same way as dissolving
the fourth wall does in the theater.
Toward a virtual architecture
Media guru Marshall McLuhan once noted that new media take
their initial content from the media they replace. The first
motion pictures were filmed stage plays; the first television
broadcasts were radio programs with pictures. But new media
eventually develop their own forms, processes, and contentan
evolutionary phase that VDS technology is just now entering.
Jim Davidson, AIA, taught at UBC during the schools
mid-1990s VDS work, moved on to the epicenter of virtual reality
research at the University of Washingtons Human Interface
Technology Lab, and then moved on to Microsoft and independent
consultancy DArt, Inc. In response to the nonphysical,
placeless, and nontemporal character of the medium of collaboration,
Davidson believes VDS is essential to helping students
understand when our communicationsverbal, written, or
graphicare media-dependent and when they are not.
Some of the most advanced exploration of media dependence
in design communication and its implications for architectural
form and program has been ongoing at ETH in Zurich, initially
under the direction of Gerhard Schmitt and now under Maia
Engeli. ETH defines its use of VDS technology as a platform
for creating a new hybrid of virtual and physical architecture
for 2010 and beyondan architecture as much about chips,
sensors, and adaptive building behavior as about commodity,
firmness, and delight. The role of the studio thus will come
full circle: As the hand-rendered communication media of the
original ateliers shaped the architecture of the Beaux Arts
age, the virtual media of the e-telier will shape a new architecture
of the digital age.
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