So lately you've begun
to wonder about your career in architecture. The economy has taken a turn
for the worse, clients are hard to find, and those plumbing details that
you spent a good part of last night finishing aren't exactly what you
bargained for after three years of grad school. Time for a change?
In this month's WORK
section, archrecord2 searches for life beyond the CAD station. We've found
five architects who show that a degree in architecture has far more to
offer than a working knowledge of construction drawings. They've ventured
outside the boundaries of traditional practice, engaged other disciplines,
and have resurfaced in fields of writing, animation, film, and fashion.
One architect has even found himself working in outer space.
Some have done so
out of necessity. A slow economy often offers no other alternatives and
a job outside the profession is better than no job at all. Others were
simply eager to explore new territory and delve into experiences that
might, in the end, spark new ideas and perspectives. In a world where
ideas and meanings constantly evolve, and information travels with the
click of a button, it is almost impossible to not want to peek your head
around the corner see what else is out there.
We can learn a lot
from their stories. Whether their paths were intentional or not, they
all seem to demonstrate that a venture outside the profession can provide
invaluable insight and understanding to what is within. And who knows
what new ideas their experiences might inspire. Through their discoveries
we may also find solutions, new perspectives, new challenges, andjust
maybe if we look hard enougheven a new direction for the future.
Mimi
Zeiger: Loud Paper Magazine
Mimi Zeiger was still a graduate student at the Southern California
Institute of Architecture when she printed her first issue of Loud
Paper in October of 1997. Now at print in its tenth issue, this
independent architecture zine has a circulation of over two thousand
readers, a web presence, and is distributed internationally in Europe,
Asia, and South America. Read more...
Ed
Keller: Game Designer
Typically when you think of computer games, you think of alien spacecraft,
industrial wastelands, slugging your way through a maze of wire-lined
corridors with an oversized rocket launcher cocked and ready to blow
off the heads of extraterrestrial opponents. Read
more...
Joe
Day: Dayware Clothing
Joe Day, founder of Dayware Clothing, said that he first became interested
in disciplines other than architecture by getting involved with his
own collaborative practice. After completing his master's degree at
the Southern California Institute of Architecture, he and several
of his fellow graduates decided to form Hedge Design Collaborative.
Read more...
Mako
the Flower Girl
"Flowers are like nature's architecture," says Mako Otaki,
a 32-year-old architect and designer, better known to her clients
as Mako the Flower Girl. A graduate of the Southern California Institute
of Architecture (SCI-Arc), Mako now makes her living designing vivid,
yet playful, floral arrangements for events, offices, and residences.
Read more...
Garrett
Finney: Architect for NASA
One day, architects may walk in space. Until then, it is more likely
that they'll be designing habitats for astronauts already there, like
Garrett Finney, senior architect at NASA's Habitability Design Center,
Johnson Space Center in Houston, Texas. Read more...